﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace peonwar
{
    class ResearchOne : Research
    {

        public ResearchOne(Vector2 _position, Texture2D _texture, User au)
            : base(_position, _texture, au)
        {
            name = GameData.GameString[171];
            description = GameData.GameString[172];
            time = 60;
            timer = new Timer(time);
            SonLeft = new ResearchTwo(new Vector2(_position.X - 42, _position.Y + 110), GameTexture.Researchs[1], au);
            SonRight = new ResearchThree(new Vector2(_position.X + 42, _position.Y + 110), GameTexture.Researchs[2], au);
            Develop();
        }

        public override void competance()
        {
        }
    }
}
